Tyranny, the 2016 dark fantasy CRPG from Obsidian Entertainment, never received a sequel. Not all games warrant a follow-up, as we're starting to see in this modern landscape of under-performing franchise players, but some titles simply don't feel complete without one. Tyranny is one of those games. Short enough to not overstay it's welcome, long enough for your choices to be impactful and varied, but lacking any large-scale resolution for the pieces laid out in it's final hours. And at this point in time, nearly a decade after release, there is zero indication that Obsidian has any intention of revisiting the universe. As a fun thought experiment, I want to discuss some short ideas for how I would follow this game up in 2025. Part One: An Archon of Our Own The idea is pretty cut and dry: Overlord Kyros is gone, and the Empire is fracturing into warring states ruled by the Archons. The main character's actions in the first game proved to the world that Kyros is not ...
It started when I couldn't finish Fallout: London, despite loving it. Then my exploration of Enderal was cut short after reaching Ark, when I didn't want to go back out into the world that wanted to kill me. I purchased Syndicate and never finished it; I then bought a ton of great games on GOG and Steam during sales, playing introductory bits of all of them just to get an idea of where I stood with them... and I barely felt a spark beyond that initial intrigue. I wasn't quite sure if it was a problem with my tastes, or my health, or my time. But then I played Tyranny for the first time, having never played Pillars of Eternity, and I powered through 25 hours of gameplay without skipping a beat. Tyranny managed to grab my attention quickly, and maintain it throughout a relatively short (but deep) gameplay experience. I don't have any plans for an actual review of it, but it kept me going for a while and I appreciate it for not wasting my time. The sheer excitement and fun...