Skip to main content

My Regrets with Abandoning Games

It started when I couldn't finish Fallout: London, despite loving it. Then my exploration of Enderal was cut short after reaching Ark, when I didn't want to go back out into the world that wanted to kill me. I purchased Syndicate and never finished it; I then bought a ton of great games on GOG and Steam during sales, playing introductory bits of all of them just to get an idea of where I stood with them... and I barely felt a spark beyond that initial intrigue. I wasn't quite sure if it was a problem with my tastes, or my health, or my time. But then I played Tyranny for the first time, having never played Pillars of Eternity, and I powered through 25 hours of gameplay without skipping a beat.

Tyranny managed to grab my attention quickly, and maintain it throughout a relatively short (but deep) gameplay experience. I don't have any plans for an actual review of it, but it kept me going for a while and I appreciate it for not wasting my time. The sheer excitement and fun I had playing this game tempted me into downloading Pillars of Eternity 1 and 2 on PC, and as I near the end of the first game, I have to say that my time feels significantly less valuable here. There is a lot to experience in the game, and not all of it is fun, but the quests each feel like a cohesive part of the game's narrative and for that I feel obliged to complete as much as I can. So, maybe that is the crux of my drained enthusiasm partway through or beginning with these games: I do not have enough time to care about too much stuff. If I don't like what a game has to offer by hour five, then I doubt I will like what it has to offer by hour twenty-five. And for a few months there, that didn't quite click with me.

I never bought more than one game at a time until 2024, when I moved into my own place and discovered the gift that GOG has provided to humankind. My thought was that if I bought cheaper, smaller games, I would be able to invest time into more of them and expand my first-hand knowledge of the games that inspired my favorites. That did not happen at all; instead, I experienced choice paralysis every time I opened the library, unsure of which game I would rather try my hand at, eventually picking my usual fare or something else to do with my time altogether. This sucked. I came into it with my mind ready to be blown by these games that I had heard so many great things about, only to realize that after a few hours of trying each, I actually didn't like them all that much.

The journey of playing Tyranny and then Pillars of Eternity really helped solidify the idea for me that my taste in games is far from what I thought it was. I learned that I value simplicity in controls, to the point where a control scheme that I can't fall in line with quickly results in me dropping a game, and I also learned that I value clear-cut goals for my character to accomplish during the game. A mystery is interesting, but it does not tell me much about what exactly I am doing in the story beyond the guise of solving said mystery. Knowing that I have a solid objective with room for personal expression is nice, as it lets me play how I want without aimlessly hoping that the story goes somewhere soon.

I aim to be more selective with the games I buy, download and play going forward. Of course, not every game I put time into will give me the same effect as Tyranny, but filtering out the games that I know are not for me might be a good step in the right direction. Here's to loving at least a few more games in 2025.

Comments

Popular posts from this blog

Why I'm Spamming Old Unreleased Content

I'm sure you'll notice the growing log of crappy, unfinished content that I have shoved onto the site as of...well, today. I came to this realization a few weeks ago, but relating to my unfinished games moreso than documents, and that was how many things I create yet never show to the world. Bad or not, I shouldn't leave content dormant and hidden when it could spark a better idea in someone else. This influx is partially to get some ideas out of my head, but it's also to hopefully help someone else bring about their own. So, I hope you enjoy these posts. Seeya :)

Learning to Love in a World of Hate (The Elder Scrolls)

This is a lorebook within the Elder Scrolls universe that I wrote for a lorebook contest back in 2022. I hope you like it :) --- My mother and father fought often - one worked a mill, the other a kitchen. They never lied nor put their knuckles to use, but brutal honesty lays the truth harder than a fist ever could. Our trips west were marred by icy demeanors and frigid replies, colder than the Alik'r heat had any right to allow. Yet they never parted ways. Not when I was a seed, not when I was a sapling, not even after my trunk stopped growing and my limbs stopped reaching. I admired that. The dedication, the desire to see things through despite their misgivings. I didn't always understand it, but as the years wind down and my light dims further, I think I finally see it for what it was. Love, real love, isn't dictated by constant adoration and pandering, but by cooperation and understanding. Passion is spicy and short - home simmers long and sweet, rooting beneath the surf...

Assassin's Creed and Post-Halloween Clarity

Hi, another lie from me. This is not the correct posting date, and this is not the Halloween post; I sat down to write about my spooky Hallows Eve, but realized very quickly that...I don't care. I actually don't want to talk about Halloween at all, because something much more relevant has taken my interest: Let's talk about why my Assassin's Creed Syndicate review won't be here for a long time. And, in the process, I'll be giving my current thoughts on the game that have brought me to this moment. The Good To be clear, I do enjoy the gameplay of Syndicate. This title has a bunch of mechanics that all play into the experience of taking London back from the cruel grip of the Templar Order. Different mission types that vary wildly in objectives and optimal paths, a focus on upgrading your skills and your gang to show the Assassins' growing influence, and a very methodical path to beating the Templars through simply exploring the map. As for the characters of Ja...