A lot of things make me mad. I've always been that way, getting irritated at the smallest things that happen, stuck on a persistent hair-trigger. But I'm not mad now. I'm just...numb. Numb as the world changes around me, often for the worse. Life has never been perfect. Or better than most. But it is, for what it's worth, exactly what you make of it. Laws change. Borders change. People change. The clock ticks on, and it's a lesson in letting go as much as it is a lesson in keeping up. I worry for those that can't keep up, or can't let go. And maybe, just maybe, I hope for those who can steer change down a kinder path. Because the light at the end of the tunnel seems dimmer than it did yesterday. And I almost don't care.
I need that Polish fantasy metal/funk/whatever the fuck is in the Tainted Grail main menu to be pumped directly into my veins and fed to me through a straw. If you could see my play history on Xbox last week, it would consist of me spending 7 AM to 11 PM for about 2 days straight playing Tainted Grail: The Fall of Avalon, with 7 PM to 12 AM scattered throughout the work week. I knew I would like Tainted Grail when I heard it was "Indie Skyrim" or whatever the internet is running with these days; what I didn't expect was for the game to more closely resemble a first-person Dark Souls with Skyrim DNA wrapped into a triple helix of Cool Shit™. The player experience (immediate combat, crafting, inventory, perspective, etc) resembles the Elder Scrolls, while the game's setting, writing, and certain important design choices more closely bear pre-apocalyptic Dark Souls on their sleeve. The bonfires for fast travel, rest, crafting and equipment management; the more prominent ...