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Manhattan's Fallout - Public Build #1

I've been working on this project off and on for about a year now, and I felt that since I can't keep consistent progress, maybe I should just post my updates as they occur. Here's the rundown of it:

This project is a fan-made reimagining of the first Fallout game, designed within the confines of the Chapbook format for the Twine 2 hyperlink narrative engine. So far, and for the foreseeable future, I am the only member of the project and the only person developing it. My name is Kanah Belflower, but I tend to go by Manhattan on social media.

My priorities with this project are to provide myself with a fun, intriguing Fallout experience within the confines of an interactive novel, reimagine one of the most iconic stories in gaming history through a strikingly different medium, and to gather experience in novel writing as well as conventional game development.

I intend to remaster the stories of Fallout in the Twine 2.0 “engine”, with the intention of leaning more heavily into what the interactive novel format can provide, then to later incorporate music, images and potentially video aspects into the game; preferably media that sounds and looks similar to that of the original Fallout, but still distinctive.

If any of this interests you, I have a very short WIP segment that I've been iterating for...jeez, I don't even know how long. I've recently been removing a number of skill checks from the introductory sequence because I honestly didn't know how to write one for every skill while also not burning out before I even get to the fun part - but aside from the recent changes, a lot of the core design is already in-place.

Click here to download a very early demo build, available via a Google Drive folder and a ZIP file

Send me comments on it, let me know what you think. If anyone even reads this or plays it, that is.

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