A lot of things make me mad. I've always been that way, getting irritated at the smallest things that happen, stuck on a persistent hair-trigger. But I'm not mad now. I'm just...numb. Numb as the world changes around me, often for the worse.
Life has never been perfect. Or better than most. But it is, for what it's worth, exactly what you make of it. Laws change. Borders change. People change. The clock ticks on, and it's a lesson in letting go as much as it is a lesson in keeping up.
I worry for those that can't keep up, or can't let go. And maybe, just maybe, I hope for those who can steer change down a kinder path. Because the light at the end of the tunnel seems dimmer than it did yesterday.
And I almost don't care.
Tyranny , the 2016 dark fantasy CRPG from Obsidian Entertainment , never received a sequel. Not all games warrant a follow-up, as we're starting to see in this modern landscape of under-performing franchise players, but some titles simply don't feel complete without one. Tyranny is one of those games. Short enough to not overstay it's welcome, long enough for your choices to be impactful and varied, but lacking any large-scale resolution for the pieces laid out in it's final hours. And at this point in time, nearly a decade after release, there is zero indication that Obsidian has any intention of revisiting the universe. As a fun thought experiment, I want to discuss some short ideas for how I would follow this game up in 2025. Part One: An Archon of Our Own The idea is pretty cut and dry: Overlord Kyros is gone, and the Empire is fracturing into warring states ruled by the Archons . The main character's actions in the first game proved to the world that Kyros is ...
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