Skip to main content

January 26th, 2026

A lot of things make me mad. I've always been that way, getting irritated at the smallest things that happen, stuck on a persistent hair-trigger. But I'm not mad now. I'm just...numb. Numb as the world changes around me, often for the worse.

Life has never been perfect. Or better than most. But it is, for what it's worth, exactly what you make of it. Laws change. Borders change. People change. The clock ticks on, and it's a lesson in letting go as much as it is a lesson in keeping up.

I worry for those that can't keep up, or can't let go. And maybe, just maybe, I hope for those who can steer change down a kinder path. Because the light at the end of the tunnel seems dimmer than it did yesterday.

And I almost don't care.

Comments

Popular posts from this blog

How I Would Follow Up "Tyranny"

Tyranny , the 2016 dark fantasy CRPG from Obsidian Entertainment , never received a sequel. Not all games warrant a follow-up, as we're starting to see in this modern landscape of under-performing franchise players, but some titles simply don't feel complete without one. Tyranny is one of those games. Short enough to not overstay it's welcome, long enough for your choices to be impactful and varied, but lacking any large-scale resolution for the pieces laid out in it's final hours. And at this point in time, nearly a decade after release, there is zero indication that Obsidian has any intention of revisiting the universe. As a fun thought experiment, I want to discuss some short ideas for how I would follow this game up in 2025. Part One: An Archon of Our Own The idea is pretty cut and dry: Overlord Kyros is gone, and the Empire is fracturing into warring states ruled by the Archons . The main character's actions in the first game proved to the world that Kyros is ...

My Happy Thoughts on AdHoc's Dispatch (2025)

There is a piece of me, a very small one, that I never realized had been left behind on my Xbox One S hard drive back in 2017. It stayed put, hidden from view, soaking in Pacific salt from the air as years passed on an unchanging, unflinching Oregon coast-town. I left a piece of me in Arcadia Bay, with Chloe Price and Rachel Amber. In October of 2025, I felt another piece - perhaps a twin to that one from so long ago - break free from my soul and come to bear within the SSD of my personal computer. It hums pleasantly, nodding to the faint beat of Bershy's  Radio , basking in the budding romance and familial bonds at the core of AdHoc's debut game: Dispatch. The game that gave me a similar, yet not identical, sense of love and loss that came with the conclusion of Life is Strange: Before the Storm nearly a decade prior. Am I too emotional about these things? I don't know, maybe. But never, not for a second, would I want to take those pieces of me back. Because wherever I am,...

unity beats me but i call it dad anyway

Here we are, the end of Unity Hell. The conclusion to my co-op infused saga of desperation. The water for my weeklong thirst. I don't wish to preamble any longer. Let me speak of my woes, and my triumphs. The Damned UI The user interface for this game, paired with the input changes made for the parkour and combat, gives me a migraine. Especially when coming out of every previous game with a relatively unchanged set of inputs to get me through, only for this new game to bloat my UI with co-op RPG shenanigans and throw my muscle memory out the window. Even after learning the inputs, the interface continues to bug me - why does everything look so sanitized to me? AC1-Rogue all had this techno interface as part of the Animus and present day hook, but the Unity UI seems somehow more detached than ever. The pause menu is cluttered to the nines, holding more random shit that I have never touched than things I actively need to use. I interact with three things on that list: the progress tr...