Skip to main content

Entry 2

Most surviving members of the Tresin community had long since moved on, finding new places throughout the continent to call home. The few who remained in the area did so as workers: slaves to the soldiers who failed them, serving drinks for men who had let their people starve while they themselves ate roast duck and spiced meat. Sadly, the abandonment of the fort and collapse of Bovica didn't have the joyful reaction shared by other oppressed peoples of the Kyrlund. Without a fighting force in the walls, or even the government regulations in place to feed them had they remained, those who established residency within Fort Sinder met the swift revelation that their food stores would run out by the end of the month. No new supplies would be coming from the dead monarchy, meaning any and all food would have to be rationed and that discovering new sources of sustenance would need to become the top priority.

I arrived at the fort in the middle of this transitional period; wanderers stumbled upon the fort, drawn by the chances to loot an abandoned military installation, only to find that "abandoned" was a bit of a loose term for its current state. Stationed upon the ramparts were multiple strangers wearing what looked to be sets of Bovican armor, left behind as dead weight by the fleeing soldiers.

Miraculously, one or two of these strangers actually looked like they knew what they were doing.

Getting inside the walls proved much more difficult than I originally thought as an unseen person from within the gatehouse walked me through a series of increasingly pointless questions before eventually letting me enter, once it was determined that I was neither a Bovican, Tritonian, rebel, raider, murderer, cannibal, vampire, werewolf, or an excessively religious sack of horse shit. That turned out to be the first time someone had wasted the breath in their lungs to ask me if I could transform into a six foot tall, upright wolf whenever the moon came out. And if I died tomorrow, that one time would still be one too many.

Making my way into the fort, only a dozen or so people meandered around the large entry courtyard. All of the past cottages and thatched rooves had been replaced with specifically designed stone structures, and these buildings surrounded the central focal point of the scene on both sides. From the gate I had just walked through to the fort's main hall stood a number of market stalls and booths, left to the elements and wasted because of it. Holes filled the makeshift cloth coverings, and the remains of wooden stalls which had rotted to the point of collapse littered the grounds of the old marketplace. Some newer stalls stood out, run by more people who I didn't recognize. But one face did catch my eye, and my curiosity. A face I hadn't seen in so long, I believed that surely he must have left the area years ago. Yet there he was, avoiding the main courtyard and turning left onto a less traveled path leading behind the wall of military-built structures. The confusion drew me down that path, urging me to follow him.

James Parson had returned to Tresin, and I needed to know why.

Comments

Popular posts from this blog

Why I'm Spamming Old Unreleased Content

I'm sure you'll notice the growing log of crappy, unfinished content that I have shoved onto the site as of...well, today. I came to this realization a few weeks ago, but relating to my unfinished games moreso than documents, and that was how many things I create yet never show to the world. Bad or not, I shouldn't leave content dormant and hidden when it could spark a better idea in someone else. This influx is partially to get some ideas out of my head, but it's also to hopefully help someone else bring about their own. So, I hope you enjoy these posts. Seeya :)

Learning to Love in a World of Hate (The Elder Scrolls)

This is a lorebook within the Elder Scrolls universe that I wrote for a lorebook contest back in 2022. I hope you like it :) --- My mother and father fought often - one worked a mill, the other a kitchen. They never lied nor put their knuckles to use, but brutal honesty lays the truth harder than a fist ever could. Our trips west were marred by icy demeanors and frigid replies, colder than the Alik'r heat had any right to allow. Yet they never parted ways. Not when I was a seed, not when I was a sapling, not even after my trunk stopped growing and my limbs stopped reaching. I admired that. The dedication, the desire to see things through despite their misgivings. I didn't always understand it, but as the years wind down and my light dims further, I think I finally see it for what it was. Love, real love, isn't dictated by constant adoration and pandering, but by cooperation and understanding. Passion is spicy and short - home simmers long and sweet, rooting beneath the surf...

Assassin's Creed and Post-Halloween Clarity

Hi, another lie from me. This is not the correct posting date, and this is not the Halloween post; I sat down to write about my spooky Hallows Eve, but realized very quickly that...I don't care. I actually don't want to talk about Halloween at all, because something much more relevant has taken my interest: Let's talk about why my Assassin's Creed Syndicate review won't be here for a long time. And, in the process, I'll be giving my current thoughts on the game that have brought me to this moment. The Good To be clear, I do enjoy the gameplay of Syndicate. This title has a bunch of mechanics that all play into the experience of taking London back from the cruel grip of the Templar Order. Different mission types that vary wildly in objectives and optimal paths, a focus on upgrading your skills and your gang to show the Assassins' growing influence, and a very methodical path to beating the Templars through simply exploring the map. As for the characters of Ja...