Skip to main content

avenue took my summer hostage and i told it thank you

I have a confession to make: since April of this year, I have been held against my will. My family tried to bail me out, but nay I said - I have to fight this battle with my own wits. A fool, I was. Trapped in the meteoric gravity of a platform that grooms me and gives me belly rubs, I lost sight of the exit until it melted away entirely. I have only found safe harbor now due to a lapse in their judgement; 'Creator', they said, 'go out and tell the world of our majesty. we permit this.' And so I came home, learning that my life all but fell to shambles without my astute gaze to watch over the ins and outs. Work? Forgotten. The bills have risen and fallen into sad piles upon the floor. Hobbies? What need does a Creator have for extracurriculars, when the Avenue provides all? And love, oh sweet love...gone. Her side of the bed held a layer of dust, a sad recollection of the last time I saw her face beyond my enrapturing computer screen.

This is what my life has become.

"What is Avenue?"

Thank you for asking, I would love to tell you all about it. Avenue is a brand-new platform for episodic interactive fiction. Let's say you want to make a series about superheroes: you can start the first episode with the main character as a blank slate, then allow the reader/player to create a character from choices during the episode. Or perhaps you want a defined character, and the reader is simply making decisions from a list of things that character would already probably do? Dice rolls, conditional checks, items and inventories, variables that only stay for one episode or ones that last for the whole series - there are so many options for ways to create a compelling, player-driven narrative on Avenue, and the learning curve is about as short as can be.

But you know what? I can't do the platform enough justice, so I'll tell you where you can go to find it. Yes, that's correct - Avenue is available on the App Store for iOS devices right now, with an Android app currently in development. Not only is this platform versatile, it's designed to facilitate engaging stories and fun gameplay on mobile devices, the power placed squarely at your fingertips.

I'm excited to see what you make with Avenue. Welcome aboard, and have a great one.

Comments

Popular posts from this blog

How I Would Follow Up "Tyranny"

Tyranny , the 2016 dark fantasy CRPG from Obsidian Entertainment , never received a sequel. Not all games warrant a follow-up, as we're starting to see in this modern landscape of under-performing franchise players, but some titles simply don't feel complete without one. Tyranny is one of those games. Short enough to not overstay it's welcome, long enough for your choices to be impactful and varied, but lacking any large-scale resolution for the pieces laid out in it's final hours. And at this point in time, nearly a decade after release, there is zero indication that Obsidian has any intention of revisiting the universe. As a fun thought experiment, I want to discuss some short ideas for how I would follow this game up in 2025. Part One: An Archon of Our Own The idea is pretty cut and dry: Overlord Kyros is gone, and the Empire is fracturing into warring states ruled by the Archons . The main character's actions in the first game proved to the world that Kyros is ...

My Regrets with Abandoning Games

It started when I couldn't finish Fallout: London, despite loving it. Then my exploration of Enderal was cut short after reaching Ark, when I didn't want to go back out into the world that wanted to kill me. I purchased Syndicate and never finished it; I then bought a ton of great games on GOG and Steam during sales, playing introductory bits of all of them just to get an idea of where I stood with them... and I barely felt a spark beyond that initial intrigue. I wasn't quite sure if it was a problem with my tastes, or my health, or my time. But then I played Tyranny for the first time, having never played Pillars of Eternity, and I powered through 25 hours of gameplay without skipping a beat. Tyranny managed to grab my attention quickly, and maintain it throughout a relatively short (but deep) gameplay experience. I don't have any plans for an actual review of it, but it kept me going for a while and I appreciate it for not wasting my time. The sheer excitement and fun...

London but not the Syndicate kind

I have been playing the absolute shit out of Fallout London for the past week. And I think I've finally met my match, because at Level 14 with a decent chunk of quests under my belt, I have only explored about 1/4th of the city. When I look at the mostly uncharted map, and realize how much I have already done, I cry angry tears. This is my London Low-Down. Mind the fucking gap, samurai. The Good Doggie There are few things in life more satisfying than a bowler-hat-wearing, cigar-smoking British bulldog. Or pug. Or maybe a mutated rat - I honestly don't know what breed the game's resident Dog Companion™ happens to be. With a name like Churchill and the scariest walking sound effects known to man, this powerhouse can really lay down the law while I get my ass handed to me by a giant wombat. I was actually worried that I would have trouble finding him, as my first thirteen levels passed by without so much as an introduction to any of the companions. Once I began to focus on th...