Skip to main content

My Baseless Thoughts on Dragon Age: The Veilguard

I love Dragon Age, I’ve been a nerd for this stuff since 2011, and I’m excited for the new game, but for the love of all things holy just drop the “THE”! It just fits with the rest of the series if you cut the fat on that name. But, with that out of the way, I’d like to just talk about some things I’m expecting of the game. Based on what I have seen, which is remarkably little because I have only watched the initial trailers plus a TikTok or two, there are a few line items that intrigue me.

  1. Lucanis.

    1. I believe that the spirit or demon which has latched onto this companion, whose name has been listed as “Spite”, may actually be a form of the Old God of Night: Lusacan. I do not have hard evidence for this, and honestly this line of thinking only came from the name likeness of Lucanis to Lusacan, but I don’t think it to be entirely out of the realm of possibility. I don’t know, just something I’ve been fixated on.

  2. Minimal world state choices.

    1. There are only about six choices you can make about the world state of Thedas by the start of Veilguard, three of them relating to the Inquisitor’s race, class and gender, all from Inquisition. You can Google them in a bit to understand why these specifically chosen options are just weird, but I think the bigger mystery is whether BioWare is doing this with the express intention of forming a canonical timeline of events...or to ambiguously skip past the three prior games’ worth of content that they would otherwise have to account for. The reasons matter in whether I think this could be a good idea, and to be clear, I don’t think it’s looking too good for option A.

  3. Harding’s magic and the Titans.

    1. Harding can use magic now. Which makes me think that the Titans are rising, which (in and of itself) could spell absolute catastrophe for the entire world – Elven gods’ wrath notwithstanding.

  4. Morrigan and Solas somehow bringing Mythal back.

    1. Another thing that is based entirely on “I think this would be cool”, but having Morrigan’s arc rounded out as she becomes the next vessel for Mythal would be an incredible way to end her story because it would be like an odd way of accepting what she fought so hard against in the first game: becoming her mother. In Origins, that was literal; but perhaps over time, Morrigan’s experiences have turned her into Flemeth of the modern age without her even realizing it. I think it would be cool.

  5. The Seven Gates of the Black City?

    1. So...I wanna know about the Black City. I want this game specifically to give me a cold, hard explanation of what the Black City actually is, and how the Elven Gods and the Old Gods and the Forbidden Ones and all these various names for ancient dictators all factor in. Is it the Fade’s half of Arlathan? Is it something that Solas created specifically for them? Is it the Fade’s half of Skyhold? Is it just set dressing? Were the gods actually locked behind Seven Gates or were they just chilling on a freaking futon for millennia? You can only take religious mystery so far when you’re actively proving that the gods are corporeal and that they want to kill us all; please, by the Maker, give me an ANSWER!

  6. Darkspawn resurgence.

    1. I haven’t seen much about the darkspawn in this game, and that is by design, but I have heard little tidbits about “Blighted locations” and a “darkspawn redesign” that makes me very curious. Because if they are putting this much effort into the darkspawn now, that gives me the impression that they are somehow important to the game. Maybe I am reading too deep, but I would like to believe that we may be getting back to the potential of a Final Blight if these Elven gods aren’t stopped.

I have some more stuff that I am wondering about the game, but these are the things that have specifically intrigued me with what I know currently about Dragon Age: The Veilguard. Have a good day!

Comments

Popular posts from this blog

How I Would Follow Up "Tyranny"

Tyranny , the 2016 dark fantasy CRPG from Obsidian Entertainment , never received a sequel. Not all games warrant a follow-up, as we're starting to see in this modern landscape of under-performing franchise players, but some titles simply don't feel complete without one. Tyranny is one of those games. Short enough to not overstay it's welcome, long enough for your choices to be impactful and varied, but lacking any large-scale resolution for the pieces laid out in it's final hours. And at this point in time, nearly a decade after release, there is zero indication that Obsidian has any intention of revisiting the universe. As a fun thought experiment, I want to discuss some short ideas for how I would follow this game up in 2025. Part One: An Archon of Our Own The idea is pretty cut and dry: Overlord Kyros is gone, and the Empire is fracturing into warring states ruled by the Archons . The main character's actions in the first game proved to the world that Kyros is ...

My Regrets with Abandoning Games

It started when I couldn't finish Fallout: London, despite loving it. Then my exploration of Enderal was cut short after reaching Ark, when I didn't want to go back out into the world that wanted to kill me. I purchased Syndicate and never finished it; I then bought a ton of great games on GOG and Steam during sales, playing introductory bits of all of them just to get an idea of where I stood with them... and I barely felt a spark beyond that initial intrigue. I wasn't quite sure if it was a problem with my tastes, or my health, or my time. But then I played Tyranny for the first time, having never played Pillars of Eternity, and I powered through 25 hours of gameplay without skipping a beat. Tyranny managed to grab my attention quickly, and maintain it throughout a relatively short (but deep) gameplay experience. I don't have any plans for an actual review of it, but it kept me going for a while and I appreciate it for not wasting my time. The sheer excitement and fun...

London but not the Syndicate kind

I have been playing the absolute shit out of Fallout London for the past week. And I think I've finally met my match, because at Level 14 with a decent chunk of quests under my belt, I have only explored about 1/4th of the city. When I look at the mostly uncharted map, and realize how much I have already done, I cry angry tears. This is my London Low-Down. Mind the fucking gap, samurai. The Good Doggie There are few things in life more satisfying than a bowler-hat-wearing, cigar-smoking British bulldog. Or pug. Or maybe a mutated rat - I honestly don't know what breed the game's resident Dog Companion™ happens to be. With a name like Churchill and the scariest walking sound effects known to man, this powerhouse can really lay down the law while I get my ass handed to me by a giant wombat. I was actually worried that I would have trouble finding him, as my first thirteen levels passed by without so much as an introduction to any of the companions. Once I began to focus on th...